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Leaving Lyndow Ativador Download [portable]

Updated: Mar 20, 2020





















































About This Game Leaving Lyndow is a short, first-person exploration adventure game, set in the Eastshade universe.It's Clara's last day on the island where she grew up. With high honors, she's graduated and fulfilled her childhood dream of joining the Guild of Maritime Exploration. She needs to complete preparations, visit her favorite places, and say her goodbyes - before leaving on a journey she may not return from. *Dangerous journey not included*Features Leaving Lyndow is a peaceful experience, with a detailed environment to explore at your own pace. Examine objects to learn about the life and world of a young scientist preparing to leave home. Partake in mini-games that further reveal the story. Speak with friends and family as they prepare for the departure of a loved one. Short and sweet: An experience that can be completed in one sitting. 6d5b4406ea Title: Leaving LyndowGenre: Adventure, IndieDeveloper:Eastshade StudiosPublisher:Eastshade StudiosRelease Date: 8 Feb, 2017 Leaving Lyndow Ativador Download [portable] This feels like the introduction to a beautiful and interesting story, but at only ~30 minutes long (which felt more like 10), I wouldn't call it a game. The environment looks amazing, the characters look a bit weird and creepy, and ultimately it all feels a bit pointless. Even at a discount, I wouldn't recommend it.. A nice little story in a cool little world. If this is just a demo-prequel to a much larger game, I can't wait to see it!https://www.youtube.com/watch?v=zEXV5YskV4U&list=PLGpRtX5ted3_kVmbZ57X7NQU78r1Ictpr. Leaving Lyndow follows Clara as she says her goodbyes before heading out on her first maritime expedition. Set within a fantasy world, the game allows the player to visit a handful of different locations within the titular village of Lyndow, starting at Clara’s home and finishing at the port where she is to board the ship to take her off on her journey. At each she must talk to a couple of characters and complete a task before moving onto the next area. The idea behind this is to give the player a connection to the character, but this never materialises.The people she talks to are simply stereotypes: a supportive Mother, a worried Uncle, a jealous friend. They have no depth to their personalities, and the conversations you have with them are dull uninspired fluff. There are a couple of dialogue options occasionally, which should be able to reflect both Clara’s identity and her relationship with those that she converses with, but these also never display enough complexity to describe anything more than the surface level events that unfold.The tasks you must complete are a chore, one without any enjoyment or reward and simply seem to be a roadblock to progress as opposed to part of the experience. Take, for example, Clara’s first objective: to pack her suitcase. In order to do this the player must simply walk around the house and pick up the items, using a very easy to find key to unlock the attic to find one of them. There is no challenge in doing this as the items are highlighted, and no story or emotion truly portrayed in what is found or the exploration required to achieve these findings.There may have been some redemption to these problems if the environment was at least interesting, but that too is rather devoid of any real meaning and feels simply empty. It is nice to look at though, with some work obviously having gone into building some-sort of semi-believable world. This is perhaps the games only redeemable feature and still it does not hit the mark in this department.Leaving Lyndow’s aim is to act as a taster for Eastshade, still currently in development, which follows a different story set within the same world. I believe this means that there is still some potential for the full project, but only if the world-building can become more fleshed out and the events that play out within it ones that are miles more engaging and meaningful than what is on offer here.. Wait until this game is on sale. It's far too short to warrant paying full price (IMHO)The goodPretty outdoor environmentsIntriguing world - would love to see more of it, know its history, etcEasy to get a perfect game if that's your thingIt has a few adventure game elements, so not quite a walking simulatorThe badWay too shortZero replay valueSome difficulties rebinding keys. Enchanting. Absolutely loved it.. A banal game with a banal story. But the graphics are beautiful, it's really nice.. Reminds me of Dear Esther. A phenomenal and peaceful little game.A must buy if you're looking to spend a relaxing evening in this world.Really puts a smile on your face.. One of the best walking simulators I've ever played. Very beautiful, that house I started in... I love it, if I ever win a lottery, I will let this house built for me. Very well optimised, no lagg, every step should be a Alt+PrintScreen moment.Sadly, very short. It shows elements that it could be big, like that ONE flashback and ONE puzzle and ONE search game. The story is rich and correct. Because it started so good, I milked it. Strangly, after finishing the game, suddenly the achievements popped up, that I need to play it again, to unlock them. Which is okay, I can do that within 15 minutes, skipping all the dialogs.I am also sad that there wasn't much of interactive items in the game. Like I would love to be able to look at every book, read a small compilation about it, learning more about the lore in which this world is existing, maybe collectables, more areas to visit, more people to talk, maybe even small quests/errands. But eitherway, this game made me HAPPY.The DEV showed us that he/she has the talent of making an awesome game.All I can say now is, I await the moment this DEV brings out another game, hopefully BIG with LOTS of mini games, LOTS of clever puzzles and LOTS of awesome moments! I got this game on sale for 1,99 and for the short duration of it, it was the best prize. It's now 3,99... I would not have bought it for that prize... But I recommend it, its an experience. Actually, maybe I would have paid 3,99 for it, even 4,99, just to support the DEV and with the hope his/her next project will be as awesome as this game but with so much more content and length.

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